hellblade-napoli-fix-1

Hellblade Small graphone Fix

The post is purely reference in nature, so without registration!
I have no idea why the game looks like PS4Pro, although it is possible, having a greater performance on a PC without touching the content, only the Render settings, achieve a more beautiful picture. Most likely they will fix it. And yes, it has nothing to do with the “platform”, it is just strange. Why did they not write the “custom” scalaBility file.

Here is such a “graph” game in a native 4K resolution, at the maximum settings “in the game menu”.

Here you get such a “graphone” if you read further.

To do this, you need:
1: Find files with the game settings, (by the way, the “SEW” lies in the same place) at the address:
C: \ Users \ YOURY \ Appdata \ Local \ Hellbladegame \ Saved \ Config \ Windowsnoedator
You are only interested in 2 files

2: Open ScalaBility with a notebook.ini and insert these variables, persist, launch the game.

[Texturequaly@0]
r.Streaming.Mipbias = 0
r.Maxanisotropy = 16
r.Streaming.Poolsize = 1000
r.Screenpercentage = 120
r.TranslucencylightingVolmedim = 64
r.Refractionquality = 2
r.SSR = 1
r.Scenecolorformat = 4
r.Detailmode = 2
r.Translucencyvolumeblur = 1
r.Materialqualitylevel = 1
r.PostProcessaqualy = 6
r.ViewDistancescale = 4000
r.Motionblur.Amount = -1
r.FOG = 1
r.Ambientocclusionlevels = 2
r.Motionblurquality = 1 [Foliagequaly@0]
Foliage.DensityScale = 9
Grass.DensityScale = 9 [Foliagequaly@1]
Foliage.DensityScale = 0.50
https://win-bitcasino.co.uk/ />Grass.DensityScale = 0.50 [Foliagequaly@2]
Foliage.DensityScale = 0.75
Grass.DensityScale = 0.75 [Foliagequaly@3]
Foliage.DensityScale = 1.0
Grass.DensityScale = 1.0

And now, if you, in the game menu, set the vegetation and textures to the “low” position, you have the settings from the ScalaBility File. If you need to return everything to standard settings, just in ScalaBility.ini rub all the variables from this file and leave it empty.

Note
This is “r.ScreenPercentage ”the variable moves almost all of the performance, if FPS sags a lot on your configuration, set this variable in a standard value of 100.
r.Screenpercentage = 120

You can also, on the contrary, increase the number of frames per second by replacing variables in ScalaBility.ini. But it will be “soapy”!
r.PostProCessaAquality = 4
r.Screenpercentage = 80

You can also dance with a tambourine near these variables. Having made for yourself an ideal combination of productivity and the amount of vegetation.
[Foliagequaly@0]
Foliage.DensityScale = 9
Grass.DensityScale = 9

PS: The game is cool. I plan to dump out the city, one, sit down in a dark empty house in headphones and go through one gulp.

Positator yourself google 8)

Hellblade: Senua’s Sacrifice

The best comments

This is a very quick hotfix on the knee (only key points are fixed, in my subjective opinion), at the level of the motion of the engine
The shadows in specifically this place look like this, I did not touch the shadows in this config because it is purely the fact of taste hard or softer shadows, in the standard configa, a balance is observed, which is tapped by default when compiling the game of the game. It looks like this about the grass everywhere, and on the console and on PC. This fix, corrects: anizatropic filtering, a little aparts the processing process of smoothing, corrects the frantic again subjectively (blur in motion), increases the range of objects of objects up to 4000 toilets, increases the overall quality of all the parties (but this is not fundamentally, because I am not sure that they optimized the part -time materials themselves, for this in the Material Editor in UE4There is a special node, that is, when you make a shader/material for your game, you can make 3 directions how the material will behave on low/med/high settings, but in fact, few people use it, because for this you need to make 3 material for each object (in short, it cannot be explained without walls of the text), you need to understand at least how to optimize games on the technical side), and the amount of vegetation is also increased (general) the amount of vegetation. The total amount of vegetation is key, because you need to have at least the source project in order to manually change the density of vegetation. Something like that

I forgot here pumpk at the end a very small description of Gameusersettings.ini, about what is what is responsible for.

You can do it yourself! And you can not even indicate authorship. This is a certificate, this is not a fundamental work, but so, thinking on the topic. Can be made 100 times cooler, but I wrote this config on my friend’s knee and just shared with you. What to do with this information to solve only you.

If you are sure that the bushes without a hotfix look exactly so soapy, then okay.
I’ll just leave it here, look from the 49th second www.YouTube.COM/Watch?v = gtrvwcec8xm

Yes, everything is in order with your bush, this is the same moment as on your video. Streaming text I think it is useless to explain what it is.
Without config

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